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enabled: true | false - Enables this one macro.MacroSkillConfigĮach key is a base skill id, and the value is the configuration for that skill, the config looks like this: There is also the key values of left-click, right-click and middle-click but you could also use the codes from the list like LButton, RButton and MButton. The valid modifiers are Ctrl, Shift and Alt, and the key can be any key from that list. Keep in mind that to make it easier to configurate combo keys, you can use something like: Ctrl+Shift+E or Shift+Alt+Z. toggleRepeaterKey: key - Key that will be used to toggle the key repeater on and off.enabled: true | false - Enables or disables the entire macro.I advise you to use a text editor that has syntax highlight like Visual Studio Code to edit the file, so you can easily spot any missing comma or bracket. So I will explain and breakdown what each field inside the Macro.js file does. Keep in mind there is always a small overhead for each keypress, make your macros with this in mind This should make it easier for you to setup delays in your macros for each skill. The skillId and subId are the ids of the skill that you just casted and the time in ms from your last casted skill adjusted for your attackspeed. Don't reload again while it's reloading.įor the skill debug, every time you cast a skill it will tell you in proxy chat: In the config.json file, you have to put the path to where your AutoHotkey.exe is installed. It's gonna use the first file it finds, that way you can have individual macro settings for each class or for each character individually or even for each character in different servers/regions. The module will look for 3 kinds of file inside macros in this order: Name-ServerId.js, Name.js, Class.js. The module works by transpiling the config that is inside the macros folder to AHK.
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It uses no native dependency other than AutoHotkey, so make sure you have it installed. A TERA Toolbox module to assist with creating in-game macros for your class and/or specific characters.
